Boss Codex · By the PBZ Guide Team

Yubi Boss Guide: The Encampment End Puppet

How to beat Yubi in Phantom Blade Zero: the Encampment end location, the off-axis plan, the blue-finisher parry, the Baishan Stormswords reward, and the Four Great Puppets requirement.

Updated November 9, 2026 7 min read Advanced
On this page Location and unlock
Boss Codex Advanced
Last checked · November 9, 2026
A crouched swordsman in a wide hat faces a huge horned, feathered beast beneath strings of red lanterns on a rocky battlefield, a blue-white flash between them. © S-GAME

Yubi is the Mandate Encampment’s final optional fight and the fourth of the Four Great Puppets. He is a storm-of-blades duelist whose pressure comes from long lines and committed finishers. The two instructions that matter are to stay off his axis and to parry the blue finisher.

Location and unlock

Yubi is an optional boss in the Mandate Encampment, Chapter 5, fought at the Encampment end. He is the last of the camp’s six optional bosses, after Wu Lengshuang at The Confinement, and the fight that closes the Secrets of the Baishan Sect route.

The order is important: inspect Bi Taotao among the flowers before fighting Yubi. The Mandate route and the missables checklist both flag this. If you fight Yubi first, the tale’s resolution is lost. There is no unlock condition beyond reaching the Encampment end.

Reward and missable warning

Defeating Yubi grants the Baishan Stormswords, a dual-wield weapon built on Wind and Thunder gauges that build toward Blessing. It has Lightning Storm, and at Lv25 the Blessing lasts 50 seconds. The Stormswords are also one of the Four Great Puppets rewards, alongside Yuzan, Yuding, and Yucong.

Yubi is optional, but the Four Great Puppets achievement and the Secrets of the Baishan Sect chain make him route-relevant. The practical deadline is the Mirage Estate cutoff at the Green Serpent House. Missed optional bosses remain in post-story free roam, but the tale inspection window does not. Boss drops are one-per-run.

Fight plan: stay off-axis, parry the blue finisher

The boss table’s line is “stay off-axis; parry blue finisher.” The fight is about avoiding his lines rather than standing in front of them.

Stay off-axis. Yubi’s pressure comes from long, straight committed attacks. Standing directly in front of him keeps you on the line and forces a perfect parry or a last-second dodge. Circling to his flank gives you a safer angle and a shorter path to the punish.

Parry the blue finisher. The end of his string is a blue-flash finisher. That is the move to parry, not dodge. The parry opens the guard-break window, and the window is your damage.

Respect the committed lines. If a swing is red, dodge it; do not try to parry because the previous hit was blue. The colour is per-hit, not per-string.

The loop: circle off-axis, bait the string, parry the blue finisher, take one heavy punish, then reset. Do not chase him after the string; his next line starts from wherever he lands.

Attack tells

No full colour map or named moveset is published. The documented tells are the off-axis line and the blue finisher; the rest is universal grammar.

Tell Response Punish
Long committed line Stay off-axis, circle the flank Re-enter after the line ends
Blue finisher Parry Guard-break punish
Red-flash hit Dodge Do not block or parry
Guard-break stagger Heavy combo Reset before greed

No HP value or phase count is published for Yubi. Treat the fight as a single-phase pressure duel.

Bring a mobile main with a reliable parry. The off-axis plan requires you to move laterally without committing to a long animation, and the blue finisher requires a clean parry. A heavy weapon is fine for the punish but makes the circling harder.

The Baishan Stormswords are the reward, and their Wind/Thunder gauges reward a longer fight, but they are not required to beat him. No elemental weakness is documented. Do not build around Bleed on an unverified assumption. The best builds guide covers the mobile options for the Mandate.

Common mistakes

  • Standing on-axis. His lines are designed for a target directly in front.
  • Dodging the blue finisher. Parry it; that is the guard-break window.
  • Parrying a red hit because the string started blue. Check each hit.
  • Fighting Yubi before inspecting Bi Taotao. The Baishan tale order is strict.
  • Skipping the Four Great Puppets. Yubi is one of the four required kills.
  • Leaving the camp before the cutoff. Finish the Mandate chain before Mirage.
  • Greeding after the finisher. One heavy punish, then reset.

Sources & confidence

The Encampment end location, optional status, Baishan Stormswords reward, off-axis instruction, blue-finisher parry, and the Bi Taotao inspection order come from the boss table, the Mandate Encampment route, and the missables checklist, cross-checked against KeenGamer’s boss list. The Stormswords’ Wind/Thunder gauges, Blessing, Lightning Storm, and Lv25 duration come from the all-weapons table. The Four Great Puppets grouping comes from the compendium’s achievement section. No HP value or named moveset is published, so the guide stays with the documented off-axis and finisher plan.

Sources & further reading

We link to the primary source for every hard number. If a source conflicts, we say so in the text.

By the PBZ Guide Team · Reviewed by the editorial desk Written in English from primary sources and cross-checked play routes. Spot an error? Tell us and we will update the guide. We link to the primary source for every hard number. If a source conflicts, we say so in the text.

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Field notes

© S-GAME / editorial use
A crouched swordsman in a wide hat faces a huge horned, feathered beast beneath strings of red lanterns on a rocky battlefield, a blue-white flash between them.
A swordsman in a wide hat faces a towering horned demon wreathed in flames on a rocky battlefield, burning banners and embers around them.
A swordsman leaps toward a hulking pale, scarred ogre on a misty rocky riverbank, mountains fading into grey mist.

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