World & Tales · By the PBZ Guide Team

Phantom Blade Zero Keys & Locked Doors: All 29 Keys and Cranks

Every documented Phantom Blade Zero key, crank, and lever by region: where to find it, which door it opens, and the deadline that closes it. Includes a stuck-at-this-door index.

Updated November 8, 2026 11 min read All levels
On this page Weeping Creek Valley
World & Tales All levels
Last checked · November 8, 2026
A vast, dim teahouse hall with rows of wooden tables and shelves of jars, rain falling through an ornate circular ceiling opening into a sunken pool below. © S-GAME

Phantom Blade Zero does not put a key count on screen, and most locked doors are opened by quest items rather than a single keyring. The research ledger documents 29 keys, cranks, and levers; 26 have a confident source and three remain unmapped. This page lists every named item by region, the exact source the repo can verify, the door it opens, and the deadline that can strand it.

Weeping Creek Valley

Key / crank Exact source What it opens Deadline / notes
Cell Key Outpost courtyard, on a corpse Outpost cell No hard cutoff. Pick it up on your first outpost visit.
Rusted Loong Key Crane Bell at Lóng Pillar Overlook, after starting Deep in the Valley Eastern locked cave at the overlook — Long Pillar 1 Use before the Green Serpent House door for the true-ending route.
Sha-Chi Tower Base Camp Gate Key Sha-Chi Tower roof, after The Hunt Base camp gate near Creek Valley Plains Entrance Needed for Festering Secret. Finish it before Bai Chilian.
Puppet’s Tongue The Herald’s Illusion: complete all three portals — Lu Puppet Testing Grounds after Yuzan; Mandate Encampment final arena after Huangxing; Mountain of Imprisonment final arena Crimson Manor puppet lock The Tongue is the only manor key. Get it before hunting Hansui and Eye [Yang]; before Mirage for true-ending cleanup.

Crimson Forest

Key / crank Exact source What it opens Deadline / notes
Forest Outpost Courtyard Key Tall house desk in the Crimson bandit camp Forest Outpost courtyard gate No hard cutoff. Sweep the camp before Bai Chilian.
Thieves’ Camp Dungeon Key Cliffside Lodge cellar route; handed over by thief #3 in A Healer’s Mercy Thieves’ Camp dungeon Tied to A Healer’s Mercy. Report before Bai Chilian.
Cellar Crank Cliffside Lodge balcony Cliffside Lodge cellar Used by both A Healer’s Mercy and Secrets of the Baishan Sect. Before Bai Chilian.
Secret Chamber Crank Cliffside Lodge cellar, across the plank Hidden Baishan chamber Accept Secrets of the Baishan Sect before Bai Chilian; inspect Bi Taotao before Yubi.

Village of Lu

Key / crank Exact source What it opens Deadline / notes
Village of Lu Cellar Key Smuggler’s Tunnel Hidden cellar No hard cutoff. Finish before the Pangzhen transition if you want The Journey Home closed cleanly.
Puppet No. 44’s Eye Puppet Testing Grounds; listed as a Mu Xiaokui drop in the Village of Lu route Puppet lock Obtained around the Mu Xiaokui fight. The lock is optional.
Tianxiang Pavilion Key The Star Performer Tale — Opera Actress at Myst’s Tavern Tianxiang Pavilion No deadline.
Huang Manor Key Shopkeeper Niu Huang Manor No deadline.
Lan Manor Key Young Master Lan Tale, Pangzhen encounter Lan Manor First talk with Lan Shaodi must happen before Pangzhen. The key itself is earned in Pangzhen.
Pavilion of Knowledge Rooftop Key Clear the Pavilion of Knowledge top floor Pavilion rooftop No deadline.

Pangzhen

Key / crank Exact source What it opens Deadline / notes
Mandate Encampment Outer Gate Key Well of Wei Sanchuan — about 38 m from the bell, about 3 m down Outer gate to Mandate Encampment Get it before the Mandate detour, and before the Green Serpent House door.
Backstreet Courtyard Key Ledger of Atonement reward from Chen Zhu, about 78 m from Shrine Outer Gate Pangzhen backstreet courtyard — Bai Xue No hard cutoff, but finish the Bai Xue chain before the final ascent.
Backstreet Cellar Crank Pangzhen Slums Backstreet cellar No deadline.
Heavy Lion Hall Gate Key Ancestral Shrine Square Lion Dance Hall — Flame and the Dormant Flaming Mane Main-path gate. Open it before the Flaming Mane repair.

Mandate Encampment

Key / crank Exact source What it opens Deadline / notes
Training Grounds Key Chief Disciple, Three Towers Training Grounds Needed for Pillars of Kunlun and the Baishan chain. Finish before the Green Serpent House door.
Mandate Valley Gate Key Cliffside Walkway Red gate in the Mandate valley Before the Green Serpent House door.
Moji’s House Key Tower Rear Exit Moji’s house Before the Green Serpent House door.

Mountain of Imprisonment

Key / crank Exact source What it opens Deadline / notes
Shrine Gate Key Shrine Outer Gate, from the three masked fighters Shrine gate Before the final ascent.
Missing Lift Crank Kui Yanyan, Shrine Outer Gate Shrine lift Required for Hero’s Lament.
Detached Cage Lever Commander’s Platform, ladder east of the bell Lowers Liu Yi’s cage Required for Hero’s Lament. No hard cutoff, but finish before the final ascent.

If you are stuck at this door

Door Key or item Where to get it
Crimson Manor puppet lock Puppet’s Tongue The Herald’s Illusion, all three portals
Long Pillar cave, Weeping Rusted Loong Key Crane Bell at Lóng Pillar Overlook
Base camp gate, Plains Entrance Sha-Chi Tower Base Camp Gate Key Sha-Chi Tower roof, after The Hunt
Outpost cell Cell Key Outpost courtyard corpse
Forest Outpost courtyard Forest Outpost Courtyard Key Tall house desk, Crimson bandit camp
Cliffside Lodge cellar Cellar Crank Cliffside Lodge balcony
Baishan hidden chamber Secret Chamber Crank Cliffside Lodge cellar, across the plank
Thieves’ Camp dungeon Thieves’ Camp Dungeon Key Thief #3 in A Healer’s Mercy
Lu hidden cellar Village of Lu Cellar Key Smuggler’s Tunnel
Lu puppet lock Puppet No. 44’s Eye Puppet Testing Grounds / Mu Xiaokui
Tianxiang Pavilion Tianxiang Pavilion Key The Star Performer
Huang Manor Huang Manor Key Shopkeeper Niu
Lan Manor Lan Manor Key Young Master Lan
Pavilion rooftop Pavilion of Knowledge Rooftop Key Clear the top floor
Mandate outer gate Mandate Encampment Outer Gate Key Well of Wei Sanchuan
Pangzhen backstreet courtyard Backstreet Courtyard Key Ledger of Atonement
Pangzhen slums cellar Backstreet Cellar Crank Pangzhen Slums
Lion Dance Hall Heavy Lion Hall Gate Key Ancestral Shrine Square
Mandate red gate Mandate Valley Gate Key Cliffside Walkway
Training Grounds Training Grounds Key Chief Disciple
Moji’s house Moji’s House Key Tower Rear Exit
Shrine gate Shrine Gate Key Three masked fighters at Shrine Outer Gate
Shrine lift Missing Lift Crank Kui Yanyan
Liu Yi’s cage Detached Cage Lever Commander’s Platform

The 29-key ledger and its three gaps

The research ledger counts 29 documented keys/cranks and rates 26 as confident. Here is the honest accounting:

  • 24 distinct items are named in the verified table above.
  • 2 confident entries are aliases, not separate pickups: Dungeon Key is the Thieves’ Camp Dungeon Key, and Base Camp Gate Key is the Sha-Chi Tower Base Camp Gate Key.
  • 3 entries are unmapped. The research preserves the count but not a verified name, source, and door for each.

The three unmapped entries are therefore listed as a data gap rather than guessed:

Unmapped entry Status
Unverified key #1 No verified name, source, or door in the repo notes
Unverified key #2 No verified name, source, or door in the repo notes
Unverified key #3 No verified name, source, or door in the repo notes

If you meet a locked door that is not in the index above, treat it as one of these three and sweep the region before its hard gate — Bai Chilian in Crimson Forest, or the Green Serpent House door in Pangzhen. Do not assume a missing key is bugged.

Keys are only half the sweep. Pair this page with the collectibles checklist for the serpent relics and Crystal Eyes, the all-chests and hidden areas guide for the 16 Lost Treasures, and the missables checklist for the exact boss gates.

Sources & confidence

Key names, grouped locations, and door assignments come from AllThingsHow’s key list, cross-checked against PowerPyx’s collectibles guide, KeenGamer’s Tale walkthrough, and the PBZ Wiki’s Crystal Eyes route. The 29 documented / 26 confident split is the research figure; the repo table itself supplies 24 distinct named items plus two aliases. Three keys are genuinely unmapped, and this guide does not invent them.

Sources & further reading

We link to the primary source for every hard number. If a source conflicts, we say so in the text.

By the PBZ Guide Team · Reviewed by the editorial desk Written in English from primary sources and cross-checked play routes. Spot an error? Tell us and we will update the guide. We link to the primary source for every hard number. If a source conflicts, we say so in the text.

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Field notes

© S-GAME / editorial use
A vast, dim teahouse hall with rows of wooden tables and shelves of jars, rain falling through an ornate circular ceiling opening into a sunken pool below.
A swordsman in a wide hat carries a long blade over his shoulder across a rain-slick wooden bridge, another figure ahead and a misty temple town with pagodas and birds beyond.
A snowbound industrial fortress of pipes, smokestacks and icicle-hung roofs rises beyond a frozen pond and a half-buried wooden shed.

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