Boss Codex · By the PBZ Guide Team

Wan Jun Boss Guide: The Gatehouse Yard Slam

How to beat Wan Jun in Phantom Blade Zero: the Gatehouse yard location, the sidestep slam, the long-recovery punish, and the Bashpole reward.

Updated November 9, 2026 5 min read Beginner
On this page Location and unlock
Boss Codex Beginner
Last checked · November 9, 2026
A swordsman leaps toward a hulking pale, scarred ogre on a misty rocky riverbank, mountains fading into grey mist. © S-GAME

Wan Jun is the Mandate Encampment’s second optional fight and one of the simplest exchanges in the game: he slams, you sidestep, he recovers for a long time, you punish. The fight is a timing lesson, not a damage check.

Location and unlock

Wan Jun is an optional boss in the Mandate Encampment, Chapter 5, fought in the Gatehouse yard. He is the second encounter in the camp route, after Corpse-Eating Xue at the Mass Grave and before Red at the Dovecote rooftop. The Mandate Encampment walkthrough places him at step 3: clear the Gatehouse yard and take the Bashpole.

There is no unlock condition. The camp has no strictly mandatory boss, so Wan Jun is optional, but the Bashpole is one of the region’s best utility edges and the fight is short.

Reward and missable warning

Defeating Wan Jun grants the Bashpole, a Destructive Phantom Edge. It has a spin and slam, breaks planks and sealed ground, and its temper adds a spinning advance. That makes it both a crowd tool and a traversal key, and it is cited in the compendium as a wide-clear option for the Chief Disciple fight.

The drop is optional but worth taking before the Mirage Estate cutoff. The Mandate camp itself has no point of no return, but its tales and loot should be closed before the Green Serpent House door. Boss drops are one-per-run and there is no refight.

Fight plan: sidestep the slam, punish the recovery

The boss table’s line is “sidestep slam; punish long recovery.” The fight is exactly that exchange.

Bait the slam. Stay at a range where the slam is the obvious attack. Do not stand directly in front of him at max range, where the slam can still cover the distance and the recovery is harder to reach.

Sidestep, do not backpedal. The slam is a forward commitment. A lateral step takes you off the impact line and leaves you beside him for the punish. Backing up keeps you on the line and may put you at the edge of the arena.

Punish the long recovery. This is the fight’s entire damage budget. Take a full short combo, then reset. Do not wait for a second slam before you re-engage; the recovery is long enough that you can re-position and bait again.

No HP value or phase count is published for Wan Jun. Treat it as a single-phase exchange and do not wait for a second bar.

Attack tells

No colour map or named moveset is published. The documented tell is the slam; the rest is universal grammar.

Tell Response Punish
Slam Sidestep, do not backpedal Full combo on the long recovery
Blue-flash hit Parry Short counter
Red-flash hit Dodge Do not block or parry

If the slam has a delayed impact, wait for the actual ground hit before re-entering. The recovery starts after the impact, not after the wind-up.

Bring a fast-to-mid main with a short combo. The punish window is generous, but a long animation can still eat the next slam if you start it too late. A guard-break option is unnecessary; the fight is about positioning, not shield pressure.

The Bashpole is the reward, and its spin is useful for the Chief Disciple’s adds, but it is not required for Wan Jun himself. No elemental weakness is documented. The best builds guide covers the Mandate options.

Common mistakes

  • Backpedalling the slam. Sidestep laterally.
  • Punishing the wind-up. Wait for the impact and the recovery.
  • Greeding for a second combo. One combo, then reset.
  • Fighting at max range. The slam covers distance and the recovery is harder to reach.
  • Skipping the Gatehouse yard. The Bashpole is a strong utility edge.
  • Leaving the camp before the cutoff. Finish the Mandate loot before Mirage.

Sources & confidence

The Gatehouse yard location, optional status, Bashpole reward, sidestep instruction, and long-recovery punish come from the boss table and the Mandate Encampment route, which draw on PowerPyx’s played walkthrough and KeenGamer’s boss list. The Bashpole’s spin/slam, plank-breaking, sealed-ground utility, and spinning-advance temper come from the Phantom Edges table. No HP value or named moveset is published, so the guide stays with the documented slam exchange.

Sources & further reading

We link to the primary source for every hard number. If a source conflicts, we say so in the text.

By the PBZ Guide Team · Reviewed by the editorial desk Written in English from primary sources and cross-checked play routes. Spot an error? Tell us and we will update the guide. We link to the primary source for every hard number. If a source conflicts, we say so in the text.

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Field notes

© S-GAME / editorial use
A swordsman leaps toward a hulking pale, scarred ogre on a misty rocky riverbank, mountains fading into grey mist.
Two fighters face each other in a flooded village street littered with floating paper talismans, one crouched low in a wide hat, the other kneeling with a huge white blade amid drifting mist.
An ornate black metal mask with glowing red eyes and gold trim fills the frame, with a blade crossing the foreground and fire burning behind.

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