Boss Codex · By the PBZ Guide Team

Master Bi Hai Boss Guide: The Golden Bell and the Monk Waves

How to beat Master Bi Hai in Phantom Blade Zero: the golden bell, the bronze-to-gold monk waves, the Dread Axe and Tianxuan Bronze Sword plan, and the Kuye Temple Prayer Beads reward.

Updated November 9, 2026 7 min read Intermediate
On this page Location and unlock
Boss Codex Intermediate
Last checked · November 9, 2026
An ornate black metal mask with glowing red eyes and gold trim fills the frame, with a blade crossing the foreground and fire burning behind. © S-GAME

Master Bi Hai is the Village of Lu’s bell puzzle disguised as a boss. His health bar sits behind a golden bell, and the bell only cracks when you deal with the monk waves he summons. Players who attack the bell and ignore the monks spend the fight chipping a wall while the arena fills with damage. Players who kill the monks first turn the bell into a countdown.

Location and unlock

Bi Hai is a main-path boss in the Village of Lu, Chapter 3, fought at the river arena. He is the second of the Bi brothers, after Master Bi Yuan at the Lady Grounds, and the third mandatory fight in the region after Zhuo Bi and Bi Yuan. The Village of Lu route places him at step 9: defeat Bi Yuan, then Bi Hai, then meet the Wounded Thief and take the optional Dusk detour before Yuzan.

There is no unlock condition. The fight is on the critical path to the well testing grounds and Mu Xiaokui.

Reward and missable warning

The drop is the Kuye Temple Prayer Beads, a Summoning Phantom Edge. It summons three Fist Bronze Men for 15 seconds; the temper upgrades them to Gold Men. That makes it a distraction and aggro tool rather than a damage edge, and it is particularly useful in fights where you need the boss looking somewhere else.

The drop is not missable because Bi Hai is mandatory. Boss drops are one-per-run, so take the beads when they fall. The region’s time-sensitive content is the ribbon trail and the two tale reports before Pangzhen, not this fight. The Village of Lu walkthrough tracks the full sweep.

Fight plan: break the bell, not your patience

Bi Hai has 37,520 HP behind a golden bell. The bell is the real first phase. He summons monk waves in three tiers — bronze, then iron, then gold — and each monk you kill cracks the bell and chunks his HP. The bell also takes direct damage: a charged Dread Axe cleave removes roughly one-fifth of the bell, while the Tianxuan Bronze Sword chips it steadily.

The efficient plan is to bring both tools the region has been feeding you:

  1. Open with the Dread Axe charged cleave on the bell for the big chunk.
  2. Switch to the Tianxuan Bronze Sword for steady chip while the monks are active.
  3. Kill the monks as they spawn. Do not let them stack; they deal most of the fight’s damage.
  4. Repeat the bell damage between waves until it breaks.

Once the bell is down, the fight changes. Parry the palm, dodge the fist wave, and guard when he glows gold. The gold glow is the one tell that asks for guard rather than a parry or a dodge, so do not treat it as a normal blue hit. Punish after the palm and after the fist wave recovery.

Attack tells

Tell Response Punish
Golden bell Charged Dread Axe cleave or Tianxuan chip Repeat between waves
Bronze / iron / gold monk wave Kill the monks Bell cracks and HP chunks
Palm Parry Short counter
Fist wave Dodge Punish the recovery
Gold glow Guard Wait out the sequence
Bell broken Normal duel phase Parry palm, dodge fist wave

The bell phase has no colour map beyond the monk tiers. The post-bell phase uses the universal grammar plus the gold-glow guard tell. Do not assume the gold glow is a parry; the source specifically says guard.

Bring the Dread Axe and the Tianxuan Bronze Sword. This is one of the few fights where the game explicitly signposts a two-weapon plan: the axe for the bell chunk, the sword for steady chip. If you skipped Bi Yuan, you can still break the bell with the axe alone, but the sword makes the monk phases much less tedious.

The Kuye Temple Prayer Beads are the reward, not a prerequisite, but a summon edge is useful here for pulling monk attention. No elemental weakness is documented. Bleed is not the plan; the bell is an object and the monks are adds, so build for guard-break and survivability. The best builds guide covers the axe-and-sword pairing.

Common mistakes

  • Attacking the bell and ignoring the monks. They deal most of the damage.
  • Letting monk waves stack. Clear each tier before the next.
  • Not using the Dread Axe’s charged cleave. It removes about a fifth of the bell.
  • Parrying the gold glow. Guard it.
  • Dodging the palm. Parry it in the post-bell phase.
  • Treating the bell as the whole fight. There is a normal duel after it breaks.
  • Skipping Bi Yuan. The Tianxuan Bronze Sword is the steady-chip half of the intended plan.

Sources & confidence

The 37,520 HP figure, the golden bell, the bronze-to-gold monk waves, the per-monk bell cracks and HP chunks, the Dread Axe’s one-fifth bell cleave, the Tianxuan chip, the post-bell palm parry, fist-wave dodge, and gold-glow guard all come from the AllThingsHow Master Bi Hai breakdown, cross-checked against KeenGamer’s boss list and the Village of Lu route. The Kuye Temple Prayer Beads’ three Bronze Men and Gold Men temper come from the Phantom Edges table. No phase count beyond bell and post-bell is published, so the guide uses those two states.

Sources & further reading

We link to the primary source for every hard number. If a source conflicts, we say so in the text.

By the PBZ Guide Team · Reviewed by the editorial desk Written in English from primary sources and cross-checked play routes. Spot an error? Tell us and we will update the guide. We link to the primary source for every hard number. If a source conflicts, we say so in the text.

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Field notes

© S-GAME / editorial use
An ornate black metal mask with glowing red eyes and gold trim fills the frame, with a blade crossing the foreground and fire burning behind.
An ornate gold-masked warrior in purple robes and layered armor stands beside a hulking pale, veined giant bound with chains in a dark hall.
A crouched swordsman in a wide hat faces a huge horned, feathered beast beneath strings of red lanterns on a rocky battlefield, a blue-white flash between them.

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